CIVILIZATION READ.ME FILE

THIS FILE CONTAINS NEW INFORMATION, AND REVISIONS TO THE TECHNICAL 
SUPPLEMENT. IT MAY BE PRINTED USING WINDOWS "WRITE".


(1) GRAPHICS OPTIONS

Installation on systems running 16-color drivers and drivers utilizing more than 256-colors 
has been changed. Instead of receiving a prompt at the time of installation, the install is the 
same for all graphics modes.

The video driver is detected when you start the game. On systems running 256-color drivers 
and above, the game runs immediately without having to change the video driver.

On systems running a 16-color driver, the 256-color artwork must be converted. To save 
gameplay time, the artwork can be converted prior to starting your first game. This process 
requires approximately 9 MB of free hard disk space to save the 16-color art to the game 
directory. It can take from 20 minutes to 2 hours, depending on processor speed. This 
process may be aborted, but animations and graphics will be greatly slowed as a result.  The 
conversion process will proceed more quickly if you disable screen savers and disable any 
Windows background tasks.

Graphics on 16-color, higher than 256-color, and in other non-palette-driven graphics mode, 
have no color-cycling effects (waves, rivers, etc.).
 

(2) MEMORY AND WINDOWS SWAP FILES

"Civilization" runs on any system with at least 4 MB of RAM. However, on 4 MB systems, 
you should have a permanent or temporary Windows swap file of at least 4 MB for the game 
to run properly. Instructions on how to set up a swap file can be found in your Windows 
manual.

Users of "Stacker", "Doublespace", and other disk compression software should be aware that 
Microsoft does not recommend setting up a Windows swap file on a compressed drive. Your 
swap file should be placed in the un-compressed partition of your hard drive. 

If your system runs low on memory during a game, a warning message appears. If this occurs, 
save your game and exit Windows prior to re-starting the game.


(3) OS/2 2.1 AND WINDOWS NT

"Civilization" was programmed specifically for use under Microsoft Windows 3.1, and 
therefore was not fully tested under these operating systems. However, rudimentary testing 
has provided us with some information on OS/2 2.1 and Windows NT.

The game should run under OS/2 2.1 from a Win-OS/2 Full Screen Session.  Task switching 
to OS/2 may cause the game to crash.  Also, the OS/2 video drivers may cause the game 
introduction to come up blank. If this is the case, quitting and immediately re-starting the 
game should solve the problem.

The game seems to run properly under Windows NT with no modifications.


(4) VIDEO CARDS AND DRIVERS:

On certain systems, "Civilization" may display an improper palette when you start the game. 
This is generally due to timing problems between the system BIOS and the video card BIOS. 
When this occurs, it can generally be corrected by quitting the game from the main menu, and 
immediately re-starting.

If the game displays graphics glitches, especially on the title screen and during animation 
sequences, your video driver may be out of date. Updated video drivers can be obtained 
directly from the video card manufacturer, or downloaded from on-line services such as 
Compuserve.
 

(5) SCREEN SAVERS

Certain screen savers may cause graphics and palette problems in the game if they engage 
during animations, or while Advisor Screens are open. This is due to the fact that nearly 
every screen saver available handles the Windows palette differently. These problems will 
clear up when the screen refreshes. Simply click the mouse on the Map Window.


(6) DOS SAVED GAMES

Contrary to information in the technical supplement, Saved games from DOS "Civilization" 
cannot be used in the Windows version at this time. This feature may be added in a future 
update.


(7) MACINTOSH SAVED GAMES

Transferring saves from Windows "Civilization" to Macintosh requires "Apple File 
Exchange" (or an equivalent Mac to PC translator) and "ResEdit", both of which are utilities 
available from Apple or any Macintosh dealer.

To transfer saves from Windows to Macintosh:

	* Copy the save to a floppy.
	* Run "Apple File Exchange" on the Macintosh and insert the save disk.
	* Choose "Default Translation" and click "Transfer".
	* Quit "Apple File Exchange" and run "ResEdit".
	* Open the file, and choose "Get Info" from the "File" menu.
	* Change the "Type" to "CvSv".
	* Change the "Creator" to "CvMM".
	* Save the file and quit.  The save can now be loaded into Mac "Civilization".

To transfer saves from Macintosh to Windows:

	* Run "Apple File Exchange" and choose a saved game file.
	* Insert a PC formatted disk.
	* Choose "Default Translation" and click "Transfer".
	* Quit "Apple File Exchange".
	* On your PC, rename the save file to a DOS standard (8 character) file name
	with the extension ".SAV".  The save can now be loaded into Windows 
	"Civilization".


(8) HELPFUL WINDOWS TIPS

In the unlikely event of a game crash, a message will appear listing a file name and a memory 
address. Write this information down and contact Customer Service. You should always quit 
and re-start Windows when an application crashes, prior to re-starting the application.


(9) POST-VICTORY PLAY

As is the case in the DOS and Macintosh versions of "Civilization", you are allowed to 
continue playing for no score after a civilization has won the game. Since the game becomes 
progressively larger the longer you continue to play, continuing to play past victory may 
produce unpredictable results.
